Too many variables to predict, e.g. barrel length, choke, powder, quality of shot, buffer, wad design, etc.
Only absolutes:
1) the faster a pellet is launched, the more energy the pellet has
2) the heavier the payload, all else being equal, the harder the gun kicks
3) the faster the load, all else being equal, the harder the gun kicks
In general:
1) With payload constant: less speed = higher pattern %
2) With speed constant: less shot = higher pattern %
Start changing two variables at once...all bets are off.