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Turkey Guns & Shooting => Turkey Guns => Topic started by: HogBiologist on April 13, 2015, 02:00:07 PM

Title: Found Ballistic Calculator for Spheres, #6 is good.
Post by: HogBiologist on April 13, 2015, 02:00:07 PM
I found a ballistic calculator for spheres

http://www.ctmuzzleloaders.com/ctml_experiments/rbballistics/web_apps/rb_ballistics.html


I took the info for a #6 lead pellet and calculated it.  To maintain 2 ft/lbs energy, a #6 lead must be traveling at a velocity of 675+ fps.  According to the calculator, the #6 lead lethality falls off between 40 and 45 yards. Below is the table showing deceleration of the Pb #6 launched at 1300 FPS.  This is incorrect however because the drag is reduced by the "drafting" effect of the swarm of pellets.  Therefore, the range of a #6 is definitely over 45 yards.  How far over is unknown.  I need to develop my chronograph protector that I have preliminarily designed.


Distance/Speed in FPS

0      1300 
2      1234   
4      1165 
6      1105   
8      1067 
10     1031 
15     957   
20     894   
25     838   
30     785   
35     735   
40     687   
45     643   
50     597   
75     405   
100    255   
Title: Re: Found Ballistic Calculator for Spheres, #6 is good.
Post by: HogBiologist on April 13, 2015, 02:10:32 PM
For #6 Launched at 1200 fps:

0      1200   
2      1139   
4      1094   
6      1052   
8      1023   
10     993   
15     922   
20     862   
25     809   
30     758   
35     711   
40     664   
45     618   
50     575   
Title: Re: Found Ballistic Calculator for Spheres, #6 is good.
Post by: 10gaugemag on April 13, 2015, 02:10:43 PM
Don't forget with increased speed drag is increased as well, the faster you start something the faster it loses that speed. I doubt drag is decreased through a swarm though because that swarm quickly grows.
Title: Re: Found Ballistic Calculator for Spheres, #6 is good.
Post by: HogBiologist on April 13, 2015, 02:12:22 PM
the swarm is a solid mass for a few feet out the barrel.  this will add to the distance covered before deceleration really kicks in
Title: Re: Found Ballistic Calculator for Spheres, #6 is good.
Post by: allaboutshooting on April 13, 2015, 02:56:38 PM
Thank you for the link. It's a very good one that simplifies the process greatly. I appreciate the time that you must have spent to locate this and your willingness to share it with all of us.

I plugged in 1090 in addition to what you showed:

Yards..Vel....Energy...Drop...Drift....TOF(sec)

0      1090   5       -0.5    0.0     0.000
2      1055   5       -0.3    0.0     0.005
4      1021   5       -0.1    0.0     0.011
6      991    4       0.1     0.0     0.017
8      963    4       0.3     0.0     0.023
10     937    4       0.5     0.0     0.029
15     875    3       0.8     0.0     0.046
20     820    3       1.0     0.0     0.064
25     772    3       1.1     0.0     0.082
30     721    2       1.0     0.0     0.103
35     675    2       0.6     0.0     0.124
40     630    2       0.0     0.0     0.147

1200 fps
40     664 

1300 fps
40     687   

It shows how little difference there is in the terminal velocity at 40 yards between #6 lead shot launched at 1090 fps and at 1200 fps & 1300 fps. A very good illustration of decreasing velocity of spheres.

A #6 pellet that is 10% heavier than lead leaving the muzzle at 1090 fps would have a terminal velocity at 40 yards about the same as #6 lead pellet leaving the muzzle at 1200 fps.

1090 #6 pellet 10% heavier than lead
40     663    2       0.0     0.0     0.143

This calculator is a lot of fun to work with and again, I appreciate your sharing it with all of us.

Thanks again,
Clark
Title: Re: Found Ballistic Calculator for Spheres, #6 is good.
Post by: foxred1962 on April 13, 2015, 09:23:38 PM
If Hevi 13 is actually 13 g/cc then the mag blends are pretty potent. The #7 pellet showed over 2 ft/lbs per pellet at 45 yds flying at 1200 starting velocity according to the calculations... multiply the lead weight shown by 14% that is the equivalent I got if it is 13 g/cc. I used 11.34g/cc for lead and 13g/cc for hevi.
Title: Re: Found Ballistic Calculator for Spheres, #6 is good.
Post by: Strick9 on April 13, 2015, 09:29:50 PM
Outstanding work Hog!
Title: Re: Found Ballistic Calculator for Spheres, #6 is good.
Post by: gatrkyhntr70 on April 13, 2015, 09:36:22 PM
Quote from: foxred1962 on April 13, 2015, 09:23:38 PM
If Hevi 13 is actually 13 g/cc then the mag blends are pretty potent. The #7 pellet showed over 2 ft/lbs per pellet at 45 yds flying at 1200 starting velocity according to the calculations... multiply the lead weight shown by 14% that is the equivalent I got if it is 13 g/cc. I used 11.34g/cc for lead and 13g/cc for hevi.
Hevi 13 is 12 g/cc.
Title: Found Ballistic Calculator for Spheres, #6 is good.
Post by: Birdyblaster on April 13, 2015, 11:23:30 PM
Very interesting. Federal HW must be lethal way out there then.
Title: Re: Found Ballistic Calculator for Spheres, #6 is good.
Post by: allaboutshooting on April 14, 2015, 06:23:01 AM
Quote from: foxred1962 on April 13, 2015, 09:23:38 PM
If Hevi 13 is actually 13 g/cc then the mag blends are pretty potent. The #7 pellet showed over 2 ft/lbs per pellet at 45 yds flying at 1200 starting velocity according to the calculations... multiply the lead weight shown by 14% that is the equivalent I got if it is 13 g/cc. I used 11.34g/cc for lead and 13g/cc for hevi.
It would be quite interesting to run the calculations on the New Magnum Blend shells with #4, #5 & #7 shot.  The patterns with those shells have been truly outstanding and the terminal energy should be quite impressive.

Thanks,
Clark
Title: Re: Found Ballistic Calculator for Spheres, #6 is good.
Post by: foxred1962 on April 14, 2015, 06:48:17 AM
I have read where it has been said that the shells are in fact 12 g/cc but I have also seen defensive statements saying that Hevi 13 is in fact 13.

If somebody is willing to waste an expensive shell they could use this chart to find out.... http://nitrocompany.com/ammunition.html#HevishotTable

Using a 3" mag blend 5,6,7 the counts should be ...

     12g/cc         13g/cc
#5.     97              87
#6.     150            132
#7.     199            178
          446             397 per shell
Title: Re: Found Ballistic Calculator for Spheres, #6 is good.
Post by: owlhoot on April 14, 2015, 08:51:25 PM
neat stuff, but thought it was 2.6 minimum ft lbs?
Title: Re: Found Ballistic Calculator for Spheres, #6 is good.
Post by: foxred1962 on April 14, 2015, 09:22:44 PM
Yes the information for lead was 2.6 ft/lbs but I would assume better terminal ballistics from hevi shot versus lead. I am thinking about it in the comparison between rifle bullets. Compare the principles for the barnes triple shock versus say a standard Spitzer... The standard lead bullet is normally not going to penetrate nearly as well as the barnes or other bonded bullets. Heavier than Lead alternatives do penetrate better due to their hardness and their sectional density creating a higher ballistic coefficiant.

Title: Re: Found Ballistic Calculator for Spheres, #6 is good.
Post by: owlhoot on April 15, 2015, 08:15:38 PM
Neat information, thanks.

So from what i see here.
Is that a 1300 fps #6 lead load (high velocity from Winchester, Federal or Remington) is good for another 5 yards of effective lethality at 2 ft/lbs energy over 1100 fps #6 lead loads.
Which seems to be worth something in a 40 yard or so short range weapon.
Those (high velocity) loads #6 shot hit as hard at 45 yards as standard velocity at 40 yards.
Too bad the whole 200 fps didn't stay with it for a 20 yard advantage!
Now for a 1200 fps lead 6 shot load , it is already below the minimum recommended 2 ft/lb at 40 yards.
The other 100 fps or heavier or larger shot comes in handy here.
Now with a 1050 fps #6 lead load(magnum shot charge) it goes below  the minimum  2 ft/lb at 34 yards.
What else is really interesting is the Hevi-shot #6 load that Clark figured, It show the 1090 fps load at only 663 fps and 2 ft/lbs at 40 yards ,(which is below the recommended minimum) but is right there with a 1200 fps Longbeard #6 lead load at 664 and 2 ft/lbs.
So  an extra 110 fps appears to make a 10% heavier #6 pellet not so advantageous with this chart?
Interesting.
Title: Re: Found Ballistic Calculator for Spheres, #6 is good.
Post by: Birdyblaster on April 15, 2015, 10:28:24 PM
Quote from: owlhoot on April 15, 2015, 08:15:38 PM
Neat information, thanks.

So from what i see here.
Is that a 1300 fps #6 lead load (high velocity from Winchester, Federal or Remington) is good for another 5 yards of effective lethality at 2 ft/lbs energy over 1100 fps #6 lead loads.
Which seems to be worth something in a 40 yard or so short range weapon.
Those (high velocity) loads #6 shot hit as hard at 45 yards as standard velocity at 40 yards.
Too bad the whole 200 fps didn't stay with it for a 20 yard advantage!
Now for a 1200 fps lead 6 shot load , it is already below the minimum recommended 2 ft/lb at 40 yards.
The other 100 fps or heavier or larger shot comes in handy here.
Now with a 1050 fps #6 lead load(magnum shot charge) it goes below  the minimum  2 ft/lb at 34 yards.
What else is really interesting is the Hevi-shot #6 load that Clark figured, It show the 1090 fps load at only 663 fps and 2 ft/lbs at 40 yards ,(which is below the recommended minimum) but is right there with a 1200 fps Longbeard #6 lead load at 664 and 2 ft/lbs.
So  an extra 110 fps appears to make a 10% heavier #6 pellet not so advantageous with this chart?
Interesting.

That's actually VERY interesting.  From the numbers you've crunched it looks like you'd be better off saving a substantial sum of money and shooting LBXR and actually have more range and energy which results in a win win.
Title: Re: Found Ballistic Calculator for Spheres, #6 is good.
Post by: foxred1962 on April 16, 2015, 07:10:47 AM
If federal every ditches their flitecontrol wad and loads up a 2 1/4 load of their heavyweights it would awesome. I wish they would load a trial run and send it to Clark for testing in a 3" 2 oz load. I am still kicking myself for not buyin more than 2 cases of their waterfowl loads before they quit selling them as #4s completely blow through geese and break wings at 50 Yds.

I could only imagine the results of a 5,6,7 or straight loads of 6,7 's i!!!! Pellet count would be about 34% less than lead but the way everyone talks about the 7's @ 1100 in a 20 gauge would make me have to shoot them.
Title: Re: Found Ballistic Calculator for Spheres, #6 is good.
Post by: Longshanks on April 16, 2015, 07:56:15 AM
Very interesting..this science proves what allot of turkey hunters have found to be true through experience. Whether you are shooting Pb 6's, Hevi 6's or 7's, producing dense consistent patterns to 40yds, keep your shots inside 40, and the lethality is much more efficient. Pb 4's, 5's, Magblends, TSS provides more distance if the patterns will hold up. Trouble with pushing distance is all the factors that are present in the turkey woods. Thanks for sharing that chart with us.